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Literature Review
Susan Connell
ED 690
Summer 2004

Uses for Social Software in Education

Along with the prevalence of distance education and increasing use of electronic elements in traditional classroom teaching has come the realization that human interaction is as important in the virtual classroom as it is in the actual one. To respond to that need, a variety of software - commonly called social software - has been developed to facilitate student-teacher and peer-to-peer interaction. This literature review examines current definitions, thinking, and qualitative research about the various uses of social software in educational environments in order to establish a foundational overview for determining best practices for implementation and use of each type of software.

Defining Social Software

In the broadest sense any software that involves communication of ideas could be considered social software. Getting more specific, generally accepted definitions of social software focus on those that address the desire of individuals to be pulled into groups to achieve goals and feature support for conversational interaction between individuals or groups, support for social feedback, and/or support for social networks. (Boyd, 2003) While the initial focus of e-learning was on the technology that drove it, new social software tools are being adapted from those used by teens and business people to keep in touch and collaborate. (Kaplan-Leiserson, 2003)

The specific software that falls into this category offers tools for both synchronous and asynchronous communication (Goodwin-Jones, 2003) and includes:

  1. E-Mail and Listserves are first-generation electronic communication tools that enable asynchronous communication between individuals and groups who wish to share textual information as well as attachments that can include graphic and even multimedia content. Listserves allow users to easily establish and maintain defined groups for the distribution of e-mail correspondence. (Goodwin-Jones, 2003)
  2. Instant Messaging (IM) and Chat are types of Internet-based synchronous text messaging software that have been used for years by teenagers and are now being used increasingly for rapid, real-time interaction in business and education. (Kaplan-Leiserson, 2003) Facilitated by the expanding availability of broadband Internet connections, newer generations of messaging and chat software are incorporating near-real time audio and video components. Unless participants actively choose to preserve a message interaction, there is no record of the discussion when an exchange ends.
  3. Weblogs (Blogs) are essentially online journals with specific themes that can be developed collaboratively or individually and make extensive use of hypertext to connect to other web-based resources with supporting or related information. (Goodwin-Jones, 2003)
  4. Wikis are open-source tools that allow users to develop a website that is created and revised collaboratively without users having to know a programming language. They have been described as a "composition system, a discussion medium, a repository, a mail system, a chat room, and a tool for collaboration." (Kaplan-Leiserson, 2004)
  5. Discussion Boards and Forums provide a dedicated space for asynchronous, online text-based discussions characterized by topics, replies, and threads (Wrede, 2003) that can be preserved and perused over long periods of time.
  6. Course Management Systems, Virtual Classrooms and Groupware constitute a broad category of (frequently proprietary) tools that can incorporate some of the preceding items in a dedicated, generally password protected, space intended for collaboration and information sharing among defined working groups. (Murphy, Cifuentes, & Shih, 2003) While related to the social software category, they are could really be considered more of a structural tool to organize social, administrative and logistical software components.

Current Applications in Education

Use of these software tools in educational applications is barely past its infancy. E-mail is commonly used in student-faculty interaction because it offers the ability to provide personalized feedback and the opportunity for logistically appropriate structured dialogue. (Longhurst & Sandage, 2004) Students themselves have been using various chat and messaging functions for years, though not always with educational goals in mind. (Kaplan-Leiserson, 2003)

With newer generations of social software, educators have been using the Web to publish course descriptions and syllabi as well as building professional development communities for some time. However, while the National Council of Teachers of English supports the use of Web-based publishing tools to share student writing, publishing student work is not yet as widespread. (Kennedy, 2003) At the same time Oravec has pointed out that weblogs can be used to enhance students' critical thinking, literacy skills and ability to use the Internet for research purposes. (2002) They allow for instant publishing, sharing, and collaboration among multiple students in a format that can be used in a many settings (in and out of the traditional classroom) and for a variety of subjects. (Weller, 2003) More specifically, weblogs can be sub-categorized in genres based on their use as: journals for individual expression, notebooks for individual or group research, and filters for sharing ideas on a specific topic or range of topics. (Brooks, Nichols, & Priebe, 2003)

Educators have found a variety of creative applications for the wiki format based on a constructivist foundation including: quick informational website publishing, collaborative website posting, student assignments with peer review capabilities, problem solving, focused discussions (forum-like discussions), case libraries ("Hall of Fame" and "Best of..." compilations), interdisciplinary projects, community building among students (Hot Lists, common interests, adventure games), collaboration practice, and more. (Synteta, 2002)

Prevalence of Social Software Use

Clearly the most basic form of social software, e-mail, is as ubiquitous in educational venues as it is in the rest of the world. The use of messaging and chat functions among students is almost as common, though it is still not used as extensively for educational purposes. (Kaplan-Leiserson, 2003) In other areas adoption of these new tools has not been as widespread, used more on an experimental or exploratory basis and often not widely understood by educators. For some, technical and logistical hurdles have slowed adoption where computers or web space are not readily available. (Kennedy, 2003)

In 2003, there were an estimated 4.1 billion weblogs on blog-hosting sites alone (McFedries, 2003) including more than one million on the most popular hosting site, Blogger.com. (Brooks et al., 2003) Started in 2001, one popular wiki site, Wikipedia, receives more daily hits than the venerable Britannica.com and currently contains more than 312,572 articles in the English language edition. Yet academia has been moving at a somewhat slower pace to fully embrace these new components of information technology for reasons relating to access, budget, understanding, and intellectual property questions, (Gurak & Duin, 2004) as well as simple human factors like lack of time or motivation to learn about new software. (Wrede, 2003)

Potential Benefits of Social Software

Although the full gamut of social software is still not used extensively in an educational context, educators and students alike are beginning to recognize the benefits that include: giving and receiving rapid feedback and critique (Longhurst & Sandage, 2004), stimulating creativity (Weller, 2003), facilitating collaborative study (Lunsford & Bruce, 2001), providing a real audience for student work (Kennedy, 2003), fostering the development of critical thinking skills (Oravec, 2003), establishing a platform for academic discourse (Wrede, 2003) and improving more mundane situations like time conflicts, remote access or location considerations. (Dabbagh, 2002)

Conclusions

Social software is a technological development that is still in its formative years that clearly offers great promise in many areas of education as well as for society at large. However, even for the most willing participant, rapid developments and the proliferation of the software and its variants make it difficult to keep track of available technologies and how to best to use them. When implementing new technologies it is important that instructors chose appropriate technology that meets pedagogical goals with minimum disruption (Longhurst & Sandage, 2004), but determining what is appropriate can be a daunting task.

While there is no shortage of literature about the general topic of social software or the various individual software tools available, there is no comprehensive research that provides a comparative "birds-eye-view" of these tools. Clearly no single type of software is ideal for every situation. Educators could be well served by research would clarify the features, benefits and shortcomings of the primary categories of social software. Questions remaining to be addressed include:

  1. Which software tools correlate best with a selection of common learning goals?
  2. How can available software best be used to foster a sense of community?
  3. Which types of software more useful in solo versus group learning endeavors?

References

Boyd, S. (2003). Are You Ready for Social Software? Retrieved July 3, 2004, 2003, from http://www.darwinmag.com/read/050103/social.html

Brooks, K., Nichols, C., & Priebe, S. (2003). Remediation, Genre, and Motivation: Key Concepts for Teaching with Weblogs. Retrieved July 2, 2004, 2004, from http://blog.lib.umn.edu/blogosphere/remediation_genre_pf.html

Dabbagh, N. (2002). Using a Web-Based Course Management Tool to Support Face-to-Face Instruction. The Technology Source(March/April 2002).

Goodwin-Jones, B. (2003). EMERGING TECHNOLOGIES
Blogs and Wikis: Environments for On-line Collaboration. Language Learning & Technology, 7(2), 12-16.

Gurak, L. J., & Duin, A. H. (2004). The Impact of the Internet and Digital Technologies on Teaching and Research in Technical Communication. Technical Communication Quarterly, 13(2), 187-198.

Kaplan-Leiserson, E. (2003). We-Learning: Social Software and E-Learning. Retrieved July 2, 2004, 2004, from http://www.learningcircuits.org/2003/dec2003/kaplan.htm

Kaplan-Leiserson, E. (2004). We Learning: Social Software and E-Learning, Part II. Retrieved July 23, 2004, 2004, from http://www.learningcircuits.org/2004/jan2004/kaplan2.htm

Kennedy, K. (2003, February 2003). Writing With Web Logs. Retrieved June 20, 2004, 2004, from http://www.techlearning.com/db_area/archives/TL/2003/02/blogs.html

Longhurst, J., & Sandage, S. A. (2004). Appropriate Technology and Journal Writing: Structured Dialogues That Enhance Learning. College Teaching, 52(2), 69-75.

Lunsford, K. J., & Bruce, B. C. (2001). Collaboratories: working together on the Web. Journal of Adolescent & Adult Literacy, 45(1), 52-58.

McFedries, P. (2003). Blah, Blah, Blog. IEEE Spectrum, 40(12), 60.

Murphy, K. L., Cifuentes, L., & Shih, Y.-C. D. (2003). Online Collaborative Documents for Research and Coursework. TechTrends, 48(3), 40-44.

Oravec, J. A. (2002). Bookmarking the world: Weblog applications in education. Journal of Adolescent & Adult Literacy, 45(5), 616-621.

Oravec, J. A. (2003). Blending by Blogging: weblogs in blended learning initiatives. Journal of Educational Media, 28(2/3), p225 229p.

Synteta, V. (2002, July 3, 2002). What is a Wiki? Retrieved July 24, 2004, 2004, from http://tecfa.unige.ch/guides/tie/html/wikis/wikis-2.html

Weller, G. (2003). Using Weblogs in the Classroom. English Journal, 92(5), 73-75.

Wrede, O. (2003). Weblogs and Discourse. Retrieved July 2, 2004, 2004, from http://weblogs.design.fh-aachen.de/owrede/publikationen/weblogs_and_discourse

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© 2003, 2004 Susan Connell, Educational Technology Student at San Diego State University