Informal
Learning
Project Idea
Susan
Connell
EDTEC 671
Spring 2005
This
project will involve an interactive “virtual reality” exhibit
about the Pleistocene Era in Anza Borrego. Participants will
use a Virtual Time and Space Machine to go from the present
day desert to the Pleistocene where they’ll be able
to explore the scenery, vegetation and other creatures as
seen through the eyes of one of its inhabitants – a
camel.
In
the Park’s Visitor’s Center, they’ll
be able to view the surroundings as well as 3D representations
of selected objects in an interactive fashion on a big screen
display. Audio accompaniment will be cued by certain selections
to describe the various objects and settings as well as their
historical context. Students who complete a complementary
study guide worksheet will receive a Pleistocene Era honorary
resident passport or similar token reward. Study guides can
be developed with varying levels of complexity for varying
age groups.
Alternative configurations could involve:
- using the VR environment as a basis for a search or hunt
of some type that would lead the participants to a better
understanding of the Era,
- having
some aspect of the VR experience on the Park’s
web site, either as a teaser to encourage coming to the
museum, or as an alternative for people who can’t
get there,
- creating
the VR environment through holographic means to have guided “tours” in
the actual outdoor setting (something akin to the Wild
Animal Park After Dark campouts with a twist).
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